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There Are a Number of Road to Glory Layers Translation: fans of the old Create-A-Story feature are still waiting for the development team find a way to bring the option to this generation of consoles. You can now customize the Money in the Bank briefcase, as you can see in the trailer below. The insanely good creation suite has only gotten better, and much of its brilliance can be felt in Universe. In WWE 2K19, the number of titles per show has been increased. Universe Appears To Have Made Some Incremental ImprovementsĪnother aspect of the game fans have been begging to see expanded is the Universe mode. I fully expect this to be the biggest criticism the game faces ahead of its launch. However, Jinks assured me the team is well aware of fan's desire for female lead characters in M圜areer, and that it is something the developers will continue to look at for future versions of the game. Adding females would mean the team had to write, motion capture, voice and shoot two different sets of cutscenes.īased on the development cycle the team was working with this year, it just wasn't feasible to get it in WWE 2K19. I asked Jinks why it wasn't in this year's game, and he explained the absence.Īccording to Jinks, the level of detail the 2K development team wanted to include in the story required a large time commitment. On the downside, there still is no way to have a female character in M圜areer. We're looking at the archetype and badge system, so to speak, and it is likely a precursor into competitive gaming for the WWE 2K series. If you can level up the third tree in the progression, you can unlock unique abilities, but more on that in a minute. This year, there are five core styles when you create a Superstar for M圜areer and your character can have up to two substyles The core and substyles can be leveled up and branched out to create even more unique custom Superstars. Last year, big men were too restricted, and you couldn't really make an athletic giant. I'd never go that route, but it's good to see that you can if you were pressed for time, or simply not interested in creation.
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You can get into all of the options the creation suite has to offer, or you can use the MyPlayer Wizard to speed up the process. This really adds to the immersion and it makes the mode feel unique.īefore you get into any of that, you still have to create your MyPlayer. The WWE commentary crew and other commentators from the other fictional promotions all have lines recorded specifically for M圜areer. There are more than 200 cutscenes, 1,000 voice lines from 26 different WWE Superstars. It'll remind you of one of the stronger story years from the NBA 2K franchise. The story begins in the Indies, and every character you encounter is fully voiced. It was written by a former WWE story writer, and I enjoyed what I had an opportunity to experience. There are real WWE Superstar voices and there is real depth. I only played through the first hour of the M圜areer story, but I can already tell you it is the best in the series' short history.
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I really like this addition as it creates more of an organic and smooth experience. It's essentially more signature moves replacing some of the generic counters from previous versions of WWE 2K. You can call these enhanced reversals, or at least that's the first thing that came to my mind as the concept was being explained.
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This aspect of the game will have to be something I delve deeper into once I have the full version in hand. I didn't get a chance to play any of these matches, but the development team briefly spoke about the changes. I saw someone else break through one of the cage walls in a Hell in a Cell match, and it surprised everyone watching. Thankfully, you can enter and exit the cage in a variety of ways. Breaking through the cage and fighting on top of the structure is easier, and designed to be more fun that it was in the past. I mentioned the improved framerate within these match types, but there is also new functionality to improve the action.